For those of you doing more mechanical designs, here's a few notes on how to improve you mech designs!
A main thing about machinery is to understand it's functionality and to answer a few, very key, questions:
What it it's main function? How does it move to do that function? What is the extent of it's movement?
To answer those questions, one must understand how the joints of the machine are placed and how the paneling and think about the outer shells would either hinder or streamline it's movement.
Our suggestion on getting better at mechs and machines would be to study study study on how the joints would function and where exactly to place them. Below is a few examples on how to study and understand the range of motion as well as using what you know to create a design.
It's not even just standard machines as mammalian bones can equate to similar joints, for creating a human mechanical character, one must exchange the human joints with a mechanical substitute that has a similar range of motion.
Note that in the studies above, there are mechanical parallels for what's shown below
Here's an example on how to take the idea of joints and transplant them onto a design:
Again hope that helped! Happy Designing! :D




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