First off Week 5's homework will be:
- Do turnarounds of your character Front, Side, and Back
- Choose one prop thumbnail to finish and do a rough 3/4 View
Here are some of the old notes from last term with some advice on doing turnarounds
For the turnarounds you want to make sure the detail line up correctly. To get an accurate drawing, use the initial drawing as a basis for the front view. REMEMBER TO DRAW OUT THE BASE FORMS. Once you have the front view established you can use that as a basis for the back and side view through the use of lines to find landmark areas of the drawing to help ground yourself.
One thing to note is that since your 3/4 view will have more usage of perspective, you want to keep that in mind otherwise the turnaround might get off model. This is why DRAWING OUT THE BASE FORMS can really help reinforce the turn in the turnaround. Once that's solved think of how that shape would look in a flat front view perspective. After that, all you need to do is apply a grid to get a quick turnaround.
Even for a creature, if you have a good understanding of your forms, you can draw it in any angle
Here's a few of examples of turnarounds:
For the turnarounds it helps to understand the forms that make up the design, even if it's for animation, a good understanding of form can help if you want to try a more challenging pose to turnaround.
Hope that helped, good luck and have fun!
Poe and Paul







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